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Phantom brigade mech
Phantom brigade mech






  1. #Phantom brigade mech drivers#
  2. #Phantom brigade mech full#

This is vital for minimizing the damage your units will take, either by ensuring they're outside that effective range, have their shield up if they have one, or behind cover. Crosshair Aware: Part of the above Combat Clairvoyance is the ability to see when enemies are making attacks, and exactly what their effective range is, with a big cone.As you can see the AI's every action, much of the gameplay stems from how you react and mitigate those actions timing your attacks to not be countered by their shields, raising your shield or maneuvering behind cover to counter their attacks, and so on. Combat Clairvoyance: Exactly five seconds of it.Enemy units are also typically white or black, with red highlights players are free to coordinate their units however they like. Color-Coded for Your Convenience: Player projectiles/effects are blue, enemy projectiles/effects are orange.Unfortunately for them, all but the lightest mechs will handily beat tanks in a collision.

#Phantom brigade mech drivers#

Car Fu: The AI tank drivers are reckless to the extreme, and will often attempt to ram or just drive through your units.

phantom brigade mech

#Phantom brigade mech full#

  • Bottomless Magazines: In full effect units never need to stop and reload their weapons, no matter how many shots they fire (and an HMG-equipped unit could easily burn hundreds of rounds in a single encounter with the right setup).
  • BFS: The largest melee weapons are huge, though they're not quite to absurd proportions.
  • It won't stop enemy patrols from spotting you if you get too close to them, but it's enough to avoid full retaliation. Adapted from a mining mech transport and outfitted with 'cloaking tech', it serves as your mobile base of operations through the campaign.
  • Base on Wheels: Part of why the Brigade is able to fight as they do is their special Base On Wheels.
  • This is the best way to get salvage, as mechs often don't have to be badly damaged for the pilot to be knocked out.
  • Back Stab: Whilst units don't take more direct/physical damage when attacked from behind, they do take more concussion damage this is damage to the pilot, and if it maxes out then they're knocked unconscious for the remainder of combat.







  • Phantom brigade mech